Hi, I’ve been trying to cut out some parts of the recast navmesh upon scanning.
But is seems that NavmeshCut doesn’t have any effect on the scan results.
I’ve tried adding TileHandlerHelper with no results as well.
Is it broken or unsupported? What I’m missing? I’m using v4.2.2 + Unity 2019.1.2f1.
Here’s a setup that I’ve tried (increased cell size to avoid long scanning):