I am using NavmeshCut with a polygon shape. One of the Triangles it intersects does not get cut. Is this a bug or limitation? Or is there a way to cut through this?
In this image, you can see the green triangle with the red arrow on is not getting cut. The arrow is pointing to the edge of the NavmeshCut. The bottom section has been cut correctly.
Colors: Green=RecastGraph, Red=Welds added to building to join to recast graph, Salmon=RecastGraph tiles that welds are connected to. Yellow and Top salmon are tiles that the uncut triangle is connected to.
Here is a picture without any cuts to the recast graph.