Navmesh Prefab Ignore Tile

Hi,

I am trying to use Navmesh Prefab for random generate dungeon. But my room are not the same size or always fit to RecastGraph tile size. So is there a way to just instantiate the room with navmesh into a RecastGraph, then I use off-mesh link to link between rooms if they can auto connect even better.

The dungeon can look like this:

Cheers,

Chien

Hi

Technically, you can do this using the NavmeshAdd component. But I would strongly recommend against this. Instead, I would recommend scanning the graph (possibly asynchronously) when the dungeon is generated/when the game loads.