Hi,
I can’t seem to be able to use the two examples below with Unity 2019.2.13f1 (Pro) & A Star 4.2.10 downloaded from the Asset Store. I get the log error shown at the botton of this post. This is with a fresh project. I’ve tinkered with the free version of A Star 4.2.6 previously and Example6_Navmesh with 4.2.6 still works with Unity 2019.2.13f1. When I copy Example6_Navmesh from 4.2.6 into 4.2.10, the same error occurs.
Am I just being a doughnut and missed a step?
Example6_Navmesh
Example6_Navmesh_RichAI
Path Failed : Computation Time 0.00 ms Searched Nodes 0
Error: Couldn't find a node close to the start point
Path Number 1 (unique id)
UnityEngine.Debug:LogWarning(Object)
AstarPath:LogPathResults(Path) (at Assets/AstarPathfindingProject/Core/AstarPath.cs:835)
AstarPath:<InitializePathProcessor>b__122_1(Path) (at Assets/AstarPathfindingProject/Core/AstarPath.cs:1297)
Pathfinding.<CalculatePaths>d__36:MoveNext() (at Assets/AstarPathfindingProject/Core/Misc/PathProcessor.cs:563)
Pathfinding.PathProcessor:TickNonMultithreaded() (at Assets/AstarPathfindingProject/Core/Misc/PathProcessor.cs:198)
AstarPath:Update() (at Assets/AstarPathfindingProject/Core/AstarPath.cs:868)