If Rotation and scale is selected, it ignores the cut. When I deselect it, all the navmeshgraph disappears and my character is unable to move.
If I comment the following lines from TileHandler.cs (since that warning was being displayed a lot), it starts hidding all the rectangles that the cutter intersects with.
if (VectorMath.IsColinearXZ(tp1, tp2, tp3)) {
Debug.LogWarning("Skipping degenerate triangle.");
continue;
}
Hello,
I cannot rotate the navmesh since we are using it on the XY (Vertical) axis, and rotating it would make the navmesh perpendicular to the world and the pathfinding wouldn’t work anymore.