Sorry if this has been asked already. I wasn’t able to find anyone else asking it. I have a project in Unity 2020.3.22f1 using A* Pathfinding Project Pro 4.2.17 from the Asset Store. I have 2 Recast Graphs in the scene. There is a large AI with Seeker > Traversable Graphs set to Graph 1, a large rock with a Navmesh Cut > Affected Graphs set to Graph 1, and a small rock with a Navmesh Cut > Affected Graphs set to Graph 0:
The AI paths around the large rock on Graph 1 correctly, but it also paths around the small rock on Graph 0. The AI also has a Raycast Modifier and a Simple Smooth Modifier in case that makes any difference. I might be doing something wrong, but I haven’t been able to figure out what. Any help is appreciated. Thanks!