I have a fixed point simulation for an RTS game.
Using your asset, is a navmesh (not grid based) deterministic if:
- It needs to be updated at runtime
- A funnel algorithm is used so different sized units can path appropriately
I see source code is included with the A* pathfinding project asset. If the funnel algorithm (or however you handle different sized units) is not deterministic is it possible in theory I could rewrite it in fixed point maths to be deterministic?
Any general advice for what I’m trying to achieve?