Hello,
I am having some troubles getting my navmesh to generate properly on a terrain object.
I have noticed that the navgraph (blue) will randomly have higher Y height in areas, instead of being completely flush with the terrain.
What can I do to control this and make sure the navmesh hugs the terrain?
As you can see , the graph misses this obstacle block that is flush with the terrain, and is somehow below the nav graph
Additionally, I am getting some really patchy weird areas,
any advice on generating the best nav graphs with complex terrain would be greatly appreciated!
These are my settings, and Ive tried playing with the slope heights, etc, but I cant get it to do what I want.
Thanks for your advice