I am having some troubles getting my navmesh to generate properly on a terrain object.
I have noticed that the navgraph (blue) will randomly have higher Y height in areas, instead of being completely flush with the terrain.
What can I do to control this and make sure the navmesh hugs the terrain?
As you can see , the graph misses this obstacle block that is flush with the terrain, and is somehow below the nav graph
Thanks for your advice