Hi, thanks for the tip.
I gave the ProceduralGraphMover a try and it seems pretty easy to use. However, I’m trying out a design where the terrain is moving along with the graph. I’m getting the feeling that the agent is confused or that planning is happening in world rather local space.
Would you suggest any particular approach for agents that walk around on moving tiles?
I was hoping to just animate the base transform and synchronize the grid with the tilemap using the ProceduralGraphMover but I’m not sure about the agent.
