I’m currently using the pro version of the A* Pathfinding project. The version I have is 3.3.6 which I downloaded last September. I’m experiencing a bug where a nav mesh cut will leave triangles on the recast graph unconnected, although it appears that they definitely should be connected. In your changelog, version 3.3.9 and 3.3.12 includes the following update: ‘Fixed rare bug which could mess up navmeshes when using navmesh cutting’. I’d like to get this fix, but I don’t want to do a complete upgrade (as everything else is working). Would you be able to give me any pointers to which bits of code I would need to integrate to get just this fix?