I just upgraded from 3.09 to 3.2.4. With no other changes to the project I notice that the performance of MultiTargetPath has decreased. For 22 paths I was seeing one or two frames to complete. Now I see 6-8 frames for the same calls. In 3.09 I had Multithreading on, now I have threadcount set to 1. Is there anything I need to do to recapture that fast performance, or is this expected?
This seems to have cleared up, although I am not sure why. Unity…