Hello,
Just getting started with A* Pathfinding and I have an issue which I haven’t been able to figure out. I have a building with some external stairs that go to the roof, and a large terrain that the building is situated on. In order to get the pathfinding to work properly with the building so that it would find the path up the stairs to the roof, I had to tweak the grid a bit (node size, aspect ratio etc). Once it worked, it didn’t seem practical to have that grid with its particular settings stretching across the terrain, so I isolated that grid so that it only covers the building and then I created a second larger grid to cover the terrain. When I did that though I found my Seeker unit could no longer get a path (“Couldn’t find a close node to the end point”). Am I taking the wrong approach with this or is there perhaps some settings I’m not using correctly? Thanks a lot