Multiple GameObjects<seeker> scripts using StartMultiTargetPath sends error to OnPathDelegate error

error: Couldn’t find nodes close to the all of the end points

When just one agent the same points lead to a search operating just fine. Two agents cause no problem so long as they don’t search at same time. Hitting 4+ agents becomes impossible when each is using StartMultiTargetPath.

Multithread enabled.


Could you post the exact code that you use for this?

Wasn’t paying attention to show search tree overriding the neighbor links display…

Still debugging.