Hi,
Me and my team are currently working on a game with two characters, both using pathfinding to get around (top down, click to move).
It’s a puzzle game, so we would like there to be floating platforms that are triggered to move by pressing switches.
- We’re having trouble implementing this and wonder if there is are best practises to consider?
- Which graph type would be our best starting point?
- Is there any way to scan the graph without an FPS penalty with a larger grid (1500x1500)?
Thanks