Moving obstacles and the RVO algorithm

Hello,

I am wondering if your implementation of the RVO algorithm supports moving obstacles out of the box. ie. If I have several agents in the scene and they collide with a moving obstacle, will the agents get pushed away in the direction of the obstacle with just the use of the RVO algorithm?

I realize that for static obstacles, the RVO algorithm supports this by default. Does your RVO implementation also support dynamic obstacles without the need of additional components?

Or do I need to add additional components for moving obstacles to support this and if so which ones would that be?

Thanks,