Moving obstacles and the RVO algorithm

Hello,

I am wondering if your implementation of the RVO algorithm supports moving obstacles out of the box. ie. If I have several agents in the scene and they collide with a moving obstacle, will the agents get pushed away in the direction of the obstacle with just the use of the RVO algorithm?

I realize that for static obstacles, the RVO algorithm supports this by default. Does your RVO implementation also support dynamic obstacles without the need of additional components?

Or do I need to add additional components for moving obstacles to support this and if so which ones would that be?

Thanks,

Hi

My implementation does not support assigning velocities to the moving obstacles. So the agent will always think that obstacles are stationary. This means that they will be pretty bad at pushing agents away.