we are programming an isometric 3D game in Unity, and studying the possibility of adopting this solution some doubts have arisen.
Our game would work both as a Point&Click system, and with GamePad control. The Point&Click part of the system is very easy to achieve with the base system, but I can’t find examples of a “manual” control system that allows an agent to always move within the boundaries of the navigation mesh, without using pathfinding.
I have seen that there is an RVOController object that can do what we are looking for, but it is only available for the Pro version, so I have not been able to test it. Would this object serve our purpose, and if so, how to use it? Are there examples and tutorials?
By the way, our game would use GridGraph or LayeredGridGraph navigation.
Thanks in advance.