More interesting AI

Hi guys, so I’m making a game at the moment using an arena, which is just a simple hexagon with no obstacles in it. I started using A*, and quickly found that the AI was very boring. The AI is moving towards a static object in the centre, so of course they just move in a straight line.

Without changing my arena decision and adding obstacles, is there any way I can make my AI more interesting?

Cheers

Hi

This pathfinding library is pretty low level. You can tell a character where to go, and it will move there.
Any higher level behaviour will be very game specific, but if you can describe that behaviour, you can usually divide it up into smaller tasks which can be handled by the pathfinding library.