So I’ve run into a weird issue. I have a
GraphUpdateScene on a component. If an interaction happens on that component, I update its
GraphUpdateScene to have
WalkabilityValue = true. After I have set this, I call
AstarPath.Active.UpdateGraphs(myGameObjectsBounds);. Unfortunately, this does not update correctly. If I call
AstarPath.active.Scan() it does update correctly, but this is both expensive and not possible in my situation because I have some layers hidden that then get missed out in this scan.
Is this known? Am I doing something wrong?