A* Pathfinding Project

Modifying code to create dynamic objects out of MeshRenderer


#1

The reason I can’t just use collider2D:
I have a plugin (destructible2D) that relies on a gameObject having multiple colliders in order to function. When using a dynamicGridObstacle, A* only registers the first collider it detects.

NEVER MIND I’ve figured this out, just properly replacing references to 2Dcollider with meshrender makes everything work perfectly!