Memory leak in v4.3.66

Seems to be happening after compilation; e.g. in Visual Studio make a change in a script, and save, unity will recompile, after compilation we see this memory leak. Unity 2022.2.14

Found 1 leak(s) from callstack:
0x0000017b7a10c963 (Mono JIT Code) Unity.Collections.NativeArray`1<Pathfinding.ECS.RVO.AgentIndex>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray`1<Pathfinding.ECS.RVO.AgentIndex>&)
0x0000017b7a10c583 (Mono JIT Code) Unity.Collections.NativeArray`1<Pathfinding.ECS.RVO.AgentIndex>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
0x0000017b7a10bf93 (Mono JIT Code) Pathfinding.Util.Memory:Realloc<Pathfinding.ECS.RVO.AgentIndex> (Unity.Collections.NativeArray`1<Pathfinding.ECS.RVO.AgentIndex>&,int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) (at ./Library/PackageCache/com.arongranberg.astar@4.3.66/Core/Collections/AstarMemory.cs:116)
0x0000017b7a10b5a3 (Mono JIT Code) Pathfinding.RVO.SimulatorBurst/AgentData:Realloc (int,Unity.Collections.Allocator) (at ./Library/PackageCache/com.arongranberg.astar@4.3.66/Core/RVO/RVOCoreSimulatorBurst.cs:608)
0x0000017b7a10af43 (Mono JIT Code) Pathfinding.RVO.SimulatorBurst:AllocateAgentSpace () (at ./Library/PackageCache/com.arongranberg.astar@4.3.66/Core/RVO/RVOCoreSimulatorBurst.cs:878)
0x0000017b7a10a783 (Mono JIT Code) Pathfinding.RVO.SimulatorBurst:.ctor (Pathfinding.RVO.MovementPlane) (at ./Library/PackageCache/com.arongranberg.astar@4.3.66/Core/RVO/RVOCoreSimulatorBurst.cs:847)
0x0000017b7a10a3a3 (Mono JIT Code) Pathfinding.RVO.RVOSimulator:GetSimulator () (at ./Library/PackageCache/com.arongranberg.astar@4.3.66/RVO/RVOSimulator.cs:112)
0x0000017b7a109fe3 (Mono JIT Code) Pathfinding.RVO.RVOSimulator:Update () (at ./Library/PackageCache/com.arongranberg.astar@4.3.66/RVO/RVOSimulator.cs:127)
0x0000017a270a0de8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ffb92980394 (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffb928beb44 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3066)
0x00007ffb928becdc (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3113)
0x00007ff73ceeeb74 (Unity) scripting_method_invoke
0x00007ff73cecf4a4 (Unity) ScriptingInvocation::Invoke
0x00007ff73ceb6e14 (Unity) MonoBehaviour::CallMethodIfAvailable
0x00007ff73ceb6f3a (Unity) MonoBehaviour::CallUpdateMethod
0x00007ff73c95742b (Unity) BaseBehaviourManager::CommonUpdate<BehaviourManager>
0x00007ff73c95ec3a (Unity) BehaviourManager::Update
0x00007ff73cb85e0d (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward