Hello,
I’m using the AStar Package 5.1.1 and discovered a potential memory leak in the DrawingManager. Our cameras, we are using multiple cameras in a scene, do not get unloaded, when the player in our game is switching between the game and the main menu. I attached a screenshot from the source of the memory leak where 30 Cameras are leaking and all of them from the DrawingManager.
Can I somehow disable the drawing manager? Some of our render feature do net get unloaded and i want to check if this could be the source of it.
Best,
Johannes