Mecanim and A* PathFinding

Is it possible to implement mecanim with A* PathFinding?
I think it’s possible, but nowhere I can not find any sample code or tutorial
Does anyone know how to do it ?

Regards
Mirek

That is indeed possible. Mechanim is what makes a character look like it’s moving, A* Pathfinding Project is what tells it where to move. There are no technical obstacles I could think of. The reason there is no sample code or a tutorial is because I haven’t tested the mechanim system yet. I am too much of a coder I guess.

Hi Aron
I just wanted to make sure whether it is technologically possible.
I asked because I was surprised the lack of any information on the web
Thanks so much