Hello,
I am doing some research on handling dynamic obstacles, after reading through a few topics, i can see there are multiple ways to do it. Navmesh Cut, Local Avoidance, Penalties. I’m not sure which one fits best our intentions.
Let say I have some NPC that walk the navmesh randomly, as of now (a idling NPC) when I want to go behind the NPC, my AI goes straight into it and gets stucked instead of making the small detour. I am using a custom baked NavMesh. When you mention NavMesh Cut, it seems like it only work for Recast Graphs, am I wrong?
Would Local Avoidance be the best choice here?
In the end the NPC will walk (not constantly though). Do I have to take that into consideration as well when deciding which way I will handle this obstacle?
I can not test as I use the free version, but I want to make sure I’m asking myself the right questions before going deeper.
Regards