Manually loading custom navmesh into recast


I wish to use the Navmesh cutting feature, however this only seems to work for Recast Graphs. Would it be possible to manually load a navmesh into A* as a recast generated navmesh, then take advantage on the navmesh cutting? The navmesh I’m generating has a lower poly count and is more exact than one made by recast graph. (it also covers a massive area, something recast isn’t good at)

Many thanks


See your other question, which happens to have an answer identical to the answer to this question.