Manual Point Graph Setup

Hello! I was wondering if its possible to manually set up a point graph. From what I can tell, you either supply the graph with an object, or a tag, and it automatically creates the graph for you based on distance/raycasting. I would like to manually set up which nodes connect to which other nodes in the Unity Editor. Is this possible?

Hi

This can be done by setting the Max Distance to something really low and then using Node Link components to link them together.

See Menubar -> Edit -> Pathfinding -> Link Objects

You select some nodes in the graph (assuming it is set up using GameObjects) and then you click that button and it will create a link between them.

Oh fantastic! Thank you.

What is the difference between the Node Link 1, 2 & 3?

Node Link 3 is for navmeshes. I can’t remember what the difference is between 1 and 2, most probably one of them is broken (sorry).
I will try in the future to get these into a single unified link script.

I have done lots of experimentation with links, so I have ended up creating several versions.