hi,
By default, RVOAgent will constantly face to the next walkpoint direction when collision with an obstacle. I want to make a little modification in “RVOController.Update” to make agent can properly rotate “forward” to the moving direction. After avoiding the closest obstacle, The AIPath will be taking over the rotate modification by “RotateTowards (targetDirection);”
My question is how to detect if the desired position of RVOAgent is Interpolated by obstacles, it will be able to make a “RotateRoward” switcher bwteeen AIPath and RVOController.
Thanks,
/edgar