Hi guys!
Hopefully not too much of a noob question here
I am wondering if you can return the current way point as a vector3 position so I can make my character look at it instead of its ultimate destination. I am using the layered Grid graph.
This is the current function i am using to look at the Target
`var newLeftRightRotation = Quaternion.LookRotation(transform.position - targetPosition);
newLeftRightRotation.x = 0.0f;
newLeftRightRotation.z = 0.0f;
transform.rotation = Quaternion.Slerp(transform.rotation, newLeftRightRotation , rotateSpeed * Time.deltaTime);`<del></del>
I am looking to get the next way point’s position like so
`var newLeftRightRotation = Quaternion.LookRotation(transform.position - NEXT WAY POINTS VECTOR3 HERE);
newLeftRightRotation.x = 0.0f;
newLeftRightRotation.z = 0.0f;
transform.rotation = Quaternion.Slerp(transform.rotation, newLeftRightRotation , rotateSpeed * Time.deltaTime);`