Hello. I’m having trouble with my scan time growing longer as I add more nodes to my point graph. I have it setup to use all game objects with a specific tag as nodes. With about 200 nodes it’s taking 3s. With the other sections of the map in the same scene, another 200 nodes ups it to 12s and with a third section it’s 20s.
I’m using the graph update scene component to update specific nodes during runtime but the initial scan when the scene is first loaded is what takes long and the game is pretty much locked up during that time until it finishes. Is this typical or are there ways I can reduce it?