Temporarily disable itself:
When the hero is fighting or idle too often, the heroes do not go to avoid the other roles, but other roles can be circumvented.
team effective :
Do not circumvent, or two sides could not close with the enemy between
Temporarily disable itself:
When the hero is fighting or idle too often, the heroes do not go to avoid the other roles, but other roles can be circumvented.
team effective :
Do not circumvent, or two sides could not close with the enemy between
Good point, maybe I can implement some sort of layer/tagging system.