Thank you for those instructions Aron, that was really helpful. The tricky part was indeed to keep RVO working with everything else and still being able to rely on .pathPending.
I had issues at one point with RVO’s Agent Time Horizon, which I had set to 4 thinking it would turn out better but that’s really not the case. Any value above 1 results in a LOT of unseemly jittering before the agents even reach each-other.
Since I’m using your code snippet, does that mean that the Seeker component is not necessary anymore?