I am making bugs, lots of them, hundreds. Those bugs are small and they can walk over others AI agents.
I have readed about RVO local avoidance and I have implemented it, because I want this to the bugs, but now they only walk over other agents if someone push from behind.
Is there any possibility to tell the RVO a kind of priority to avoid or walk over other agents if the avoid route needs, for example, makes the agent turns X degrees?