Hi there,
I’ve been trying out layered grid graphs along with the standard Seeker.cs that comes with A* Pro. I have found that when the seeker tries to get to a location on a different level (mostly on one that is overlapped by another level), it tries to go through the floor.
I have set End Point on Seeker to ClosestOnNode. I’ve also set max climb to 1. I’ve gone through the docs but I’m not able to figure out how to prevent the issue. Any hints?
I also just noticed that this problem happens when the end point is directly above or below another layer. If there are no other overlapping layers at the end point, the path is found without any problems.
Actually I found the simplest answer myself
I created prefabs from the A* and bot objects from the layered grid example into my map and it works fine now. I guess my settings when I set it up from scratch had some problems. Great product as always!