I am using Layer Grid Graph, because my procedurally generated world has multiple overlapping levels.
The levels are not physically connected with geometry, but are suppose to be reached via “Ladder” points between the levels.
How do I generate path which leads to one of the bottom ladder point, from which I can transfer the NPC to the upper ladder points, from which then the path leads to the destination?
I read through all the documentation. It seems that I need to use Link. But I couldn’t get it to work.
Thanks
David