'Launching' agents with initial velocity?

  • A* version: 5.3.3
  • Unity version: 6000-something

Is there any way of injecting agents (Follower Entity) with an initial velocity?

I want to animate my agents out coming out of a spawn point, then resume with the velocity of the animation, rather than them stopping completely before starting pathfinding/movement.

I’m currently turning off the Follower component > lerping > turning on the Follower component.

I saw that Follower.velocity is just a read-only metric.

Is there any other way?

(tried to upload a 3MB .gif to illustrate but the forum is telling me it’s too big because the max file size is 16MB?!)