- A* version: 5.3.3
- Unity version: 6000-something
Is there any way of injecting agents (Follower Entity) with an initial velocity?
I want to animate my agents out coming out of a spawn point, then resume with the velocity of the animation, rather than them stopping completely before starting pathfinding/movement.
I’m currently turning off the Follower component > lerping > turning on the Follower component.
I saw that Follower.velocity
is just a read-only metric.
Is there any other way?
(tried to upload a 3MB .gif to illustrate but the forum is telling me it’s too big because the max file size is 16MB?!)