Hi, I was wondering if anyone has advice on the most suitable type of graph I should use for my project.
The project is a pirate ship sailing game where most of the world is empty ocean. There are a handful of islands that provide the main obstalces an AI would need to avoid. The world is roughly 3000x3000 units (in Unity).
It seems like a waste to cover the whole world in some kind of navigation grid as it’s mostly empty.
Any tips would be appreciated!
Thanks.