Just purchased the Pro version from the Unity store and am having a problem with getting it running in larger maps. Our map is based on a 2km x 2km terrain with a lot of buildings to make up the city. When I try and run the C# recast navmesh generation it just bombs out with memory issues.
I’ve stripped back everything to just an empty terrain that’s 2000x2000 in size and I’m still getting issues. Any help would be appreciated. Thanks
There was an error generating the graphs:
System.ComponentModel.Win32Exception: ApplicationName=‘C:/Unity/AITEstTerrain/Assets/AstarPathfindingProject/recast’, CommandLine=‘C:\Users\Rollinsa\AppData\Local\Temp\recastMesh.obj
0.5
0.4
2
0.5
30
20
2
8
0.5’, CurrentDirectory=’’
at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start () [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
at Pathfinding.RecastGraph.ScanCRecast () [0x002c1] in C:\Unity\AITEstTerrain\Assets\AstarPathfindingProject\Generators\RecastGenerator.cs:437
at Pathfinding.RecastGraph.Scan () [0x0000b] in C:\Unity\AITEstTerrain\Assets\AstarPathfindingProject\Generators\RecastGenerator.cs:274
at AstarPath+c__Iterator8.MoveNext () [0x00231] in C:\Unity\AITEstTerrain\Assets\AstarPathfindingProject\Core\AstarPath.cs:1554
at AstarPath.MenuScan () [0x000d7] in C:\Unity\AITEstTerrain\Assets\AstarPathfindingProject\Core\AstarPath.cs:1487
If you think this is a bug, please contact me on arongranberg.com (post a comment)
UnityEngine.Debug:LogError(Object)
AstarPath:MenuScan() (at Assets/AstarPathfindingProject/Core/AstarPath.cs:1491)
AstarPathEditor:OnInspectorGUI() (at Assets/AstarPathfindingProject/Editor/AstarPathEditor.cs:410)
UnityEditor.DockArea:OnGUI()