- A* version: 5.2.4
- Unity version: 2022.3.49
Getting this performance issue with some meshes and not others. Not sure what’s happening. I realize it says Particle System but I’ve disabled every other thing on the units, it’s only follower entity that makes any difference. I’m not sure why this takes up significant performance on some mesh, while on another it does not. Same scene. If you’re able to describe a bit about how this works, and why Idle might be flagged, it would help me in debugging and that would be greatly appreciated.
Thanks,
Tyler