I need pathfinding that can be used in realtime for procedural worlds, and also does not care about layers. Is it possible?
The reason is because I can not edit the layers in the project, and 90% of the stuff is on the same layer, so I can not specify which layer is used as the obstacle layer.
It would need to detect the obstacles in a different way, for example, just by raycasting ahead and checking for any colliders at a specified height or something.