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Is there a way to link the Unity Layer with the Pathfinding Tags?


Is there a way to link the layerMask with the Pathfinding Tags when the scene is scan? I have not found a way of doing it, I have not found the way of linking the node from the obstacle that created it.

I handle the way characters interact with the map by using Unity layers, so it would be very convenient if I can map the layerMask to Tags 1:1.

Would you know a way that I could do that?




Sorry, there’s no built-in way of doing this.
However, in the beta version, you can use the ‘Per Layer Rule’ to accomplish something similar. See RulePerLayerModifications - A* Pathfinding Project