Is there a way to get the vector3 position of a node?

If I have a node but not the path, is it possible to somehow calculate the (Vector3) position of a node in the scene?

I know that there is a vectorPath which has the Vector3 objects but in this case only a node is provided in this context. If it is not possible no worries, just wanted to ask the question.

Yep. The position of a node is stored as an Int3, and that has an explicit convertion to Vector3.

GraphNode node = ..; Vector3 p = (Vector3)node.Position;

I am often surprised when things are easier than I expect… thank you again.

846 days ago you wrote something that just helped me