I’m making a 2d where the enemies are slightly less than 1 tile wide and about 3 tiles tall (unity tiles, not astar node things). Since it is top down, I want the enemies to be able to walk up through 2 block wide gaps like this in the image, but since the collision testing is a circle, they won’t fit since it will only allow the enemy through 3 by 3 holes.
Is there a way to get around this, or change the shape of collision testing or something? Or will I have to design all my levels to have every door and gap be three wide? I feel like that would severely limit me on the kind of structures I could make.