Is there a limit for RVOControllers

Hi!

So I am testing using local avoidance with set target as the example here

is there a limit to the number of objects that can calculatemovementdelta in a frame and move? because at 1 or a few it seems fine but at around 200+ it seems to stutter

thanks

Hi

There’s no direct limit. I’ve done simulations with over 30000 agents. Check out the RVOLightweight example scene.

Make sure that you have burst enabled, code debugging disabled and deep profiling disabled.