Is RVONavmesh Working In Recast Graph?

Hi

I had create one demo scene to test RVONavmesh with Recast Graph.

here is my step:

1` First I Create One Path With Recast Graph

img->http://7u2hp5.com1.z0.glb.clouddn.com/RecastGraphPath.png

2` Then set one RVO Square Obstacle near the red box

img->http://7u2hp5.com1.z0.glb.clouddn.com/QQ20150403-1.png

3` Start The Game

img->htt-p://7u2hp5.com1.z0.glb.clouddn.com/QQ20150403-2.png

4` You can see ,when the seeker travel to the rad box , it go inside the red box.

img->htt-p://7u2hp5.com1.z0.glb.clouddn.com/QQ20150403-3.png

5` Here Is My RVO NavMesh Setting

img->htt-p://7u2hp5.com1.z0.glb.clouddn.com/QQ20150403-4.png

what i doing wrong?

thanks.

Sorry, I can’t put in Img or link :frowning:

Hi

Well… no, it is not.
A stupid bug caused the RVONavmesh script to add all obstacles, but with an invalid layer, so all agents ignored the obstacles.
Try the latest beta.

However for your case I would suggest that you look at navmesh cutting as I think that will give you better avoidance.