Im using ProceduralGridMover(2D) to move in huge, yet detail map. It work perfectly fine, but when I tried to add penalty to center AI in corridors (using this topic as base), I find out that is don’t update tags. I read the documentation and find out that it simply does not support this feature. I can understand this may cause optimization problems, but is that a way to integrate updatable tags in ProceduralGridMover?
Grid Graph Settings > Collision Testing won’t work for me because it makes impossible to bypass through small gates/corridors. Tags/penalty system itself works perfectly while I “scan grid” manually through editor.