Is it possible to use a box/prism for collisions?

It seems the only options for collisions are sphere, capsule, and ray. My NPCs all use box colliders to define their volumes, and I’d like the AStar to check collisions against that same volume. How can I accomplish this?

Hi

Sorry, there is no option for that. Simply because the Unity Physics API does not support it: http://docs.unity3d.com/ScriptReference/Physics.html.

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