Is FleePath still working correctly?

Since upgrading from 3.09 FleePath seems to be just RandomPath, often generating paths that head back toward the avoid point. This is on a grid with no terrain at all, so all locations are available.

Remember to set the free strength variable on it. If it is set to zero (which is default I thinkā€¦) it will behave exactly like RandomPath.

Thanks! You might want to mention that in the FleePath documentation :slight_smile: