Hi! I just bought the Pro version of A* for the dynamic pathfinding / auto-navmesh generation. It works perfectly in the editor, but when I build to iOS, it doesn’t work at all.
And yep, I already followed these instructions. No improvement. I wasn’t using Fast and No Exceptions at first, but then tried that too. Also no luck (it actually crashes).
http://arongranberg.com/astar/docs/iphone.php
The output log when running the build from Xcode is spitting this:
Couldn’t find close nodes to the start point or the end point
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Info: Mac OSX 10.11.1, Unity 5.2.2, iOS 9.1, A* Pro v3.7.4.
No matter what I do, it always works in the editor but not on iOS. It also never not worked in the editor. Advice?
-Xander