I’ve just converted my Recast Navmesh into a Navmesh Obj which I’m now using with the Navmesh Graph. It’s been into Blender and has had portions of the Mesh removed.
When I reimport it and line it up in the Scene the Agent no longer makes paths to the destination point, as they did with the Recast Graph, where AIPath is selecting.
Also, when I drag the Agent around it Constrains in most places and doesn’t snap back when I take it off either end. I can drag it infinitely off the Graph in a couple of places.
It’s almost like there’s an invisible version of the Mesh that isn’t correctly setup which the agent is actually on.
Has anyone experienced something similar?
Thanks.