"Invisible collider" when re-enabling level gameobjects

Ok … now I don’t know what else to do :slight_smile:

I removed all kinds of running GameObjects, and nothing changed…
As soon as I remove A* Pathfinding, the invisible collision is gone…

We had “something similar” in this thread, too:

There also was a “secret collider” or something involved, that pushed the bullets away … see the 2nd video from that thread (you can see it at ~1:00)