Hi! Im use unity URP 2020.2.4f1 and A* 4.3.30. I have scene with one model. When a start this scene it works nice but if i start empty scene and load scene with A* and model(Read/WriteEnable off) it doesnt work. A* turns off automatically and print this error.
InvalidOperationException: Not allowed to access vertex data on mesh ‘SM_Prop_Powerpole_Broken_03’ at array index 0 (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Mesh+MeshDataArray…ctor (UnityEngine.Mesh[] meshes, System.Int32 meshesCount, System.Boolean checkReadWrite) (at <2fae0a4cbcec42c9acc616494aa88f69>:0)
UnityEngine.Mesh.AcquireReadOnlyMeshData (System.Collections.Generic.List`1[T] meshes) (at <2fae0a4cbcec42c9acc616494aa88f69>:0)
Pathfinding.Recast.RecastMeshGathererBurst.Finalize () (at Library/PackageCache/com.arongranberg.astar@4.3.40/Generators/Utilities/RecastMeshGathererBurst.cs:94)
Pathfinding.RecastGraph.CollectMeshesBurst (UnityEngine.Bounds bounds) (at Library/PackageCache/com.arongranberg.astar@4.3.40/Generators/RecastGenerator.cs:1140)
Pathfinding.RecastGraph+d__53.MoveNext () (at Library/PackageCache/com.arongranberg.astar@4.3.40/Generators/RecastGenerator.cs:761)
Pathfinding.RecastGraph+d__46.MoveNext () (at Library/PackageCache/com.arongranberg.astar@4.3.40/Generators/RecastGenerator.cs:602)
AstarPath+d__143.MoveNext () (at Library/PackageCache/com.arongranberg.astar@4.3.40/Core/AstarPath.cs:1847)
AstarPath+d__142.MoveNext () (at Library/PackageCache/com.arongranberg.astar@4.3.40/Core/AstarPath.cs:1774)
AstarPath.Scan (Pathfinding.NavGraph[] graphsToScan) (at Library/PackageCache/com.arongranberg.astar@4.3.40/Core/AstarPath.cs:1626)
AstarPath.Awake () (at Library/PackageCache/com.arongranberg.astar@4.3.40/Core/AstarPath.cs:1277)
If a toggle on Read/WriteEnable it works fine but i think its a bad idea to toggle this option on every single model in project. I try create new empty unity project(non URP) and import the same model but nothing change.Sorry for my english)